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   <div id="projectname">RRRSRoguelike&#160;<span id="projectnumber">0.5.0.</span></div>
   <div id="projectbrief">This is a Roguelike C# game that has a really simple goal - pickup a sword and kill the monster(s). Of course if you don't pickup the sword you can guess what happens.</div>
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      <li class="navelem"><a class="el" href="namespace_r_r_r_s_roguelike_1_1_managers.html">Managers</a>      </li>
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<a href="#pub-methods">Public Member Functions</a> &#124;
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<h1>RRRSRoguelike.Managers.PropManager Class Reference</h1>  </div>
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<!-- doxytag: class="RRRSRoguelike::Managers::PropManager" --><div class="dynheader">
Collaboration diagram for RRRSRoguelike.Managers.PropManager:</div>
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<p><a href="class_r_r_r_s_roguelike_1_1_managers_1_1_prop_manager-members.html">List of all members.</a></p>
<table class="memberdecls">
<tr><td colspan="2"><h2><a name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_r_r_r_s_roguelike_1_1_managers_1_1_prop_manager.html#a9b289ea915c1597c5520e42ad2c6ce34">PropManager</a> ()</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_r_r_r_s_roguelike_1_1_managers_1_1_prop_manager.html#a4cf41aa2865b7e979ac69dc7294d72b1">ClearProps</a> ()</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_r_r_r_s_roguelike_1_1_managers_1_1_prop_manager.html#aefa631ab6012b564c7d444e531662fbb">AddProps</a> ()</td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_r_r_r_s_roguelike_1_1_entities_1_1_weapon.html">Weapon</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_r_r_r_s_roguelike_1_1_managers_1_1_prop_manager.html#a39bc4c2bc0027d49e91e305e8cf80ed2">GetBestWeapon</a> (Point location)</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_r_r_r_s_roguelike_1_1_managers_1_1_prop_manager.html#aad15b46e05e476fe7ec9aa9639a3edf3">AddWeapon</a> (<a class="el" href="class_r_r_r_s_roguelike_1_1_entities_1_1_weapon.html">Weapon</a> weapon)</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_r_r_r_s_roguelike_1_1_managers_1_1_prop_manager.html#ad51fa249bbeea457d36238e168807041">RemoveWeapon</a> (<a class="el" href="class_r_r_r_s_roguelike_1_1_entities_1_1_weapon.html">Weapon</a> weapon)</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_r_r_r_s_roguelike_1_1_managers_1_1_prop_manager.html#a4918022726f0639b1e80c2c5fbc14e9a">PropsToTiles</a> ()</td></tr>
<tr><td colspan="2"><h2><a name="pub-attribs"></a>
Public Attributes</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html">Tile</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_r_r_r_s_roguelike_1_1_managers_1_1_prop_manager.html#a4fe7572b704fee4c72240470ab4477de">LookTile</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_r_r_r_s_roguelike_1_1_entities_1_1_fireball.html">Fireball</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_r_r_r_s_roguelike_1_1_managers_1_1_prop_manager.html#a9c05d7d672ffe1129dfaee0cbd50bf5a">Fireball</a></td></tr>
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<hr/><a name="_details"></a><h2>Detailed Description</h2>
<div class="textblock">
<p>Definition at line <a class="el" href="_prop_manager_8cs_source.html#l00011">11</a> of file <a class="el" href="_prop_manager_8cs_source.html">PropManager.cs</a>.</p>
</div><hr/><h2>Constructor &amp; Destructor Documentation</h2>
<a class="anchor" id="a9b289ea915c1597c5520e42ad2c6ce34"></a><!-- doxytag: member="RRRSRoguelike::Managers::PropManager::PropManager" ref="a9b289ea915c1597c5520e42ad2c6ce34" args="()" -->
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<div class="memdoc">

<p>Definition at line <a class="el" href="_prop_manager_8cs_source.html#l00023">23</a> of file <a class="el" href="_prop_manager_8cs_source.html">PropManager.cs</a>.</p>

</div>
</div>
<hr/><h2>Member Function Documentation</h2>
<a class="anchor" id="aefa631ab6012b564c7d444e531662fbb"></a><!-- doxytag: member="RRRSRoguelike::Managers::PropManager::AddProps" ref="aefa631ab6012b564c7d444e531662fbb" args="()" -->
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          <td class="memname">void RRRSRoguelike.Managers.PropManager.AddProps </td>
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<div class="memdoc">

<p>Definition at line <a class="el" href="_prop_manager_8cs_source.html#l00038">38</a> of file <a class="el" href="_prop_manager_8cs_source.html">PropManager.cs</a>.</p>

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Here is the caller graph for this function:</div>
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<a class="anchor" id="aad15b46e05e476fe7ec9aa9639a3edf3"></a><!-- doxytag: member="RRRSRoguelike::Managers::PropManager::AddWeapon" ref="aad15b46e05e476fe7ec9aa9639a3edf3" args="(Weapon weapon)" -->
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          <td class="memname">void RRRSRoguelike.Managers.PropManager.AddWeapon </td>
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<div class="memdoc">

<p>Definition at line <a class="el" href="_prop_manager_8cs_source.html#l00061">61</a> of file <a class="el" href="_prop_manager_8cs_source.html">PropManager.cs</a>.</p>

</div>
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<a class="anchor" id="a4cf41aa2865b7e979ac69dc7294d72b1"></a><!-- doxytag: member="RRRSRoguelike::Managers::PropManager::ClearProps" ref="a4cf41aa2865b7e979ac69dc7294d72b1" args="()" -->
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          <td class="memname">void RRRSRoguelike.Managers.PropManager.ClearProps </td>
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<div class="memdoc">

<p>Definition at line <a class="el" href="_prop_manager_8cs_source.html#l00032">32</a> of file <a class="el" href="_prop_manager_8cs_source.html">PropManager.cs</a>.</p>

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<a class="anchor" id="a39bc4c2bc0027d49e91e305e8cf80ed2"></a><!-- doxytag: member="RRRSRoguelike::Managers::PropManager::GetBestWeapon" ref="a39bc4c2bc0027d49e91e305e8cf80ed2" args="(Point location)" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
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          <td class="memname"><a class="el" href="class_r_r_r_s_roguelike_1_1_entities_1_1_weapon.html">Weapon</a> RRRSRoguelike.Managers.PropManager.GetBestWeapon </td>
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          <td class="paramname"><em>location</em></td><td>)</td>
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<div class="memdoc">

<p>Definition at line <a class="el" href="_prop_manager_8cs_source.html#l00054">54</a> of file <a class="el" href="_prop_manager_8cs_source.html">PropManager.cs</a>.</p>

</div>
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<a class="anchor" id="a4918022726f0639b1e80c2c5fbc14e9a"></a><!-- doxytag: member="RRRSRoguelike::Managers::PropManager::PropsToTiles" ref="a4918022726f0639b1e80c2c5fbc14e9a" args="()" -->
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          <td class="memname">void RRRSRoguelike.Managers.PropManager.PropsToTiles </td>
          <td>(</td>
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<div class="memdoc">

<p>Definition at line <a class="el" href="_prop_manager_8cs_source.html#l00071">71</a> of file <a class="el" href="_prop_manager_8cs_source.html">PropManager.cs</a>.</p>

</div>
</div>
<a class="anchor" id="ad51fa249bbeea457d36238e168807041"></a><!-- doxytag: member="RRRSRoguelike::Managers::PropManager::RemoveWeapon" ref="ad51fa249bbeea457d36238e168807041" args="(Weapon weapon)" -->
<div class="memitem">
<div class="memproto">
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          <td class="memname">void RRRSRoguelike.Managers.PropManager.RemoveWeapon </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="class_r_r_r_s_roguelike_1_1_entities_1_1_weapon.html">Weapon</a>&#160;</td>
          <td class="paramname"><em>weapon</em></td><td>)</td>
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<div class="memdoc">

<p>Definition at line <a class="el" href="_prop_manager_8cs_source.html#l00066">66</a> of file <a class="el" href="_prop_manager_8cs_source.html">PropManager.cs</a>.</p>

</div>
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<hr/><h2>Member Data Documentation</h2>
<a class="anchor" id="a9c05d7d672ffe1129dfaee0cbd50bf5a"></a><!-- doxytag: member="RRRSRoguelike::Managers::PropManager::Fireball" ref="a9c05d7d672ffe1129dfaee0cbd50bf5a" args="" -->
<div class="memitem">
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      <table class="memname">
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          <td class="memname"><a class="el" href="class_r_r_r_s_roguelike_1_1_entities_1_1_fireball.html">Fireball</a> <a class="el" href="class_r_r_r_s_roguelike_1_1_managers_1_1_prop_manager.html#a9c05d7d672ffe1129dfaee0cbd50bf5a">RRRSRoguelike.Managers.PropManager.Fireball</a></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>Definition at line <a class="el" href="_prop_manager_8cs_source.html#l00019">19</a> of file <a class="el" href="_prop_manager_8cs_source.html">PropManager.cs</a>.</p>

</div>
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<a class="anchor" id="a4fe7572b704fee4c72240470ab4477de"></a><!-- doxytag: member="RRRSRoguelike::Managers::PropManager::LookTile" ref="a4fe7572b704fee4c72240470ab4477de" args="" -->
<div class="memitem">
<div class="memproto">
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          <td class="memname"><a class="el" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html">Tile</a> <a class="el" href="class_r_r_r_s_roguelike_1_1_managers_1_1_prop_manager.html#a4fe7572b704fee4c72240470ab4477de">RRRSRoguelike.Managers.PropManager.LookTile</a></td>
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<div class="memdoc">

<p>Definition at line <a class="el" href="_prop_manager_8cs_source.html#l00018">18</a> of file <a class="el" href="_prop_manager_8cs_source.html">PropManager.cs</a>.</p>

</div>
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<hr/>The documentation for this class was generated from the following file:<ul>
<li>C:/Users/Andrew Sadler/Desktop/Sync/RRRS Rogue/0-5a/rrrsroguelike/RRRSRoguelike/Managers/<a class="el" href="_prop_manager_8cs_source.html">PropManager.cs</a></li>
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